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Monday, May 3, 2010

Under Review - M4 Carbine and M16

Next, we have the two very similar Assault Rifles that are extremely popular, and almost symbolic of the Modern Warfare games.

In terms of technicalities, both the M4 and M16 are exactly the same, the only real difference being the 3-round burst fire of the M16 compared to the full automatic firing of the M4.

As with many of the MW2 Assault rifles, the recoil is not really a problem with either of these guns, but burst firing with the M4 will slightly increase your accuracy, and in turn your chances of racking up the kills. This need not be an issue with the M16, as it is burst fire anyway.

These guns are unlocked fairly early on, the M4 from the start, and the M16 later on at Level 40. The one issue that I have with these rifles is the iron sights. They very much impede sight, are ugly, and I personally find them one of the hardest to use without an optical attachment such as the red dot or holographic sight. You may want to try both and see which you prefer. Personally I enjoy using the holographic sight over the RDS, as it feels a bit more comfortable.

In terms of perks, I enjoy using bling, with a RDS/Holographic sight and a silencer attached to the weapon, with the standard stopping power pro and 3rd tier perk of your choice.

If you would prefer using scavenger, that is also a good option, as it provides unlimited longevity without the need to swap weapons. Range on this weapon is as good as any AR in the game, and can be used from close combat to borderline sniping. If you are a defensive minded player, then the ACOG scope attachment or thermal may be a viable option, but I have never felt the need to use these attachments.

All in all, I think it is up to you if you wish to hold a class slot with these guns, but I do not recommend having one for each, as they are essentially the same thing. It is mostly dependant on whether you refer burst or automating firing.

Hope this helps, and may the force be with you.

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